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Field manual

Guide

Every unit, its stats at each tier, and the research behind it

Economy

Three currencies. Two you earn by playing; one you can buy.

BattleCoins

The everyday currency — what the front pays you for fighting.

How to get it

  • Winning a battle (more for beating the mission's par time)
  • Supply-drop crates caught mid-battle
  • Prize boxes

What it's for

  • Starting a research project
  • Boosting a running project's clock (2× / 4× / 8×) to finish sooner
  • Buying a unit tier in the Hangar (alongside Blueprints)

Blueprints

The advancement currency — earned by progress, not grinding.

How to get it

  • First-ever clear of a mission (+3)
  • Setting a new personal-best time on a replay (+1)
  • Some mission rewards, supply drops, and prize boxes

What it's for

  • Completing a research project instantly instead of waiting
  • Hiring extra researchers (2nd–5th: 5, 15, 45, 135)
  • Buying a unit tier in the Hangar (alongside BattleCoins)

War Bonds

Premium

The premium currency. Mostly purchased, spent in the War Chest.

How to get it

  • Bond packs from the store (10 / 25 / 50 / 100)
  • Occasional battle rewards, supply drops, and prize boxes

What it's for

  • Exchanging in the War Chest for BattleCoins or Blueprints
  • Hiring researchers the fast way (2, 5, 13, 39 bonds)

Commissions

Two one-time purchases from the War Chest — bought with real money, not War Bonds, and restored automatically on a new device.

Ad-Free Commission

Premium

One-time purchase. Removes ads permanently — supply crates open free the moment you catch them.

How you get it

  • Bought once in the War Chest (real money, not bonds)
  • Restores automatically on a new device

What it does

  • Every crate, every battle, opens without an ad from then on

Research Aid Commission

Premium

One-time purchase. Hires a lab aide who keeps the research bench moving while you fight.

How you get it

  • Bought once in the War Chest (real money, not bonds)
  • Restores automatically on a new device

What it does

  • Finished research is collected automatically on your next visit
  • The next level of the same project starts immediately when your BattleCoins cover it

Units

Helicopter

Your one aircraft, and the only line-breaker in the game. Rearms and refuels only on its own pad; carries a gun, missiles and bombs, and can airlift soldiers to paradrop behind enemy lines. Lose all your lives with no buyback and the battle is lost.

Tier Cost HP Fuel Gun Missiles Bombs Troop seats Hangar
T1 Bell 47 $500 30 100 75 1/2 1/2 2 Prize box
T2 Sikorsky H-5 $550 34 110 85 1/3 2/2 4 1500⚙ 15▤
T3 Sikorsky H-19 Chickasaw $620 40 130 70 0/2 1/1 6 2000⚙ 25▤

Tank

The battering ram of the ground push — heavy hit points, straight down the field, trading fire with anything in range.

Tier Cost Per buy HP Damage Range Speed Fire int Hits air Hangar
T1 Old Tank $40 1 10 3 120 16 1.3s Prize box
T2 Liberty Heavy $45 1 12 4 130 16 1.25s 1500⚙ 15▤
T3 M46 Patton $52 1 14 5 140 16 1.2s Prize box

Soldier

Cheap infantry, bought five at a time. Takes balloon houses one-for-one against the garrison inside, so numbers win ground.

Tier Cost Per buy HP Damage Range Speed Fire int Hits air Hangar
T1 Private $25 2 1 1 120 16 0.7s Prize box
T2 Private 1st Class $28 2 2 1 130 16 0.65s 1500⚙ 15▤
T3 Corporal $32 2 3 1 140 16 0.6s Prize box

Specialist team

Armed engineers, bought two at a time. They rebuild a ruined gun emplacement and hold their own with a carbine — the only unit that repairs a strongpoint.

Tier Cost Per buy HP Damage Range Speed Fire int Hits air Hangar
T1 Tech 3rd Class $20 2 2 2 120 16 0.7s Prize box
T2 Tech 2nd Class $25 2 3 2 130 16 0.65s 1500⚙ 15▤
T3 Tech 1st Class $30 2 4 2 140 16 0.6s Prize box

Rocket launcher

A single rocket, consumed the moment it fires. Fragile, but it reaches out and deletes a target the rest of the column cannot.

Tier Cost Per buy HP Damage Range Speed Fire int Hits air Hangar
T1 Crusader Mk I $15 1 4 0 250 16 3s yes Prize box
T2 M19 Carriage $21 1 5 0 265 16 2.7s yes 1500⚙ 15▤
T3 M42 Duster $27 1 6 0 280 16 2.4s yes Prize box

Explosives van

Unarmed, and the way you actually win: drive it into the enemy base. Everything else exists to clear a lane for it.

Tier Cost Per buy HP Damage Range Speed Fire int Hits air Hangar
T1 Demo Van $60 1 20 0 0 16 instant Prize box
T2 Cargo Hauler $65 1 25 0 0 16 instant 1500⚙ 15▤
T3 Armored Carrier $72 1 30 0 0 16 instant Prize box

Base

Your home position — sets your income and starting funds, and at higher tiers grants an activatable ability: a radar sweep, a missile battery, or a called-in air strike.

Tier Income Start funds Ability Hangar
T1 Outpost ×1 +0 Prize box
T2 RADAR OUTPOST ×1 +0 RADAR SWEEP, 12s active, 60s recharge 2050⚙ 15▤
T3 MISSILE BASE ×1 +0 MISSILE BATTERY, 10s active, 60s recharge 2500⚙ 20▤
T4 FORWARD COMMAND ×1 +0 AIR STRIKE, 30s call-in, 6s active, 120s recharge 3000⚙ 25▤

Research

Each line upgrades one stat of one tier. Costs are BattleCoins; times are how long the work takes.

Helicopter

Airframe Armor T1
L1 +2 HP · $15 · 15mL2 +2 HP · $30 · 30mL3 +2 HP · $60 · 2hL4 +2 HP · $120 · 4hL5 +2 HP · $240 · 8hL6 +2 HP · $480 · 20hL7 +2 HP · $960 · 48h
Fuel Tanks T1
L1 +5 FUEL · $10 · 15mL2 +5 FUEL · $20 · 30mL3 +5 FUEL · $40 · 2hL4 +5 FUEL · $80 · 4hL5 +5 FUEL · $160 · 8hL6 +5 FUEL · $320 · 20hL7 +5 FUEL · $640 · 48h
Gun Magazines T1
L1 +5 ROUNDS · $5 · 15mL2 +5 ROUNDS · $10 · 30mL3 +5 ROUNDS · $15 · 1hL4 +5 ROUNDS · $20 · 2hL5 +5 ROUNDS · $25 · 3hL6 +5 ROUNDS · $30 · 6hL7 +5 ROUNDS · $35 · 11hL8 +5 ROUNDS · $40 · 21hL9 +5 ROUNDS · $45 · 39hL10 +5 ROUNDS · $50 · 72h
Missile Racks T1
L1 +1 MISSILE · $240 · 6h
Ground Crew T1
L1 −0.2s PAD TIME · $20 · 15mL2 −0.2s PAD TIME · $40 · 30mL3 −0.2s PAD TIME · $60 · 1hL4 −0.2s PAD TIME · $80 · 2hL5 −0.2s PAD TIME · $100 · 3hL6 −0.2s PAD TIME · $120 · 6hL7 −0.2s PAD TIME · $140 · 11hL8 −0.2s PAD TIME · $160 · 21hL9 −0.2s PAD TIME · $180 · 39hL10 −0.2s PAD TIME · $200 · 72h
Bombs T1
L1 +1 BOMB · $280 · 6h
Airframe Armor T2
L1 +2 HP · $15 · 15mL2 +2 HP · $30 · 30mL3 +2 HP · $60 · 2hL4 +2 HP · $120 · 4hL5 +2 HP · $240 · 8hL6 +2 HP · $480 · 20hL7 +2 HP · $960 · 48h
Fuel Tanks T2
L1 +5 FUEL · $10 · 15mL2 +5 FUEL · $20 · 30mL3 +5 FUEL · $40 · 2hL4 +5 FUEL · $80 · 4hL5 +5 FUEL · $160 · 8hL6 +5 FUEL · $320 · 20hL7 +5 FUEL · $640 · 48h
Gun Magazines T2
L1 +5 ROUNDS · $5 · 15mL2 +5 ROUNDS · $10 · 30mL3 +5 ROUNDS · $15 · 1hL4 +5 ROUNDS · $20 · 2hL5 +5 ROUNDS · $25 · 3hL6 +5 ROUNDS · $30 · 6hL7 +5 ROUNDS · $35 · 11hL8 +5 ROUNDS · $40 · 21hL9 +5 ROUNDS · $45 · 39hL10 +5 ROUNDS · $50 · 72h
Cabin Bench T2
L1 +1 SEAT · $90 · 6h
Missile Racks T2
L1 +1 MISSILE · $240 · 1hL2 +1 MISSILE · $480 · 8h
Ground Crew T2
L1 −0.2s PAD TIME · $20 · 15mL2 −0.2s PAD TIME · $40 · 30mL3 −0.2s PAD TIME · $60 · 1hL4 −0.2s PAD TIME · $80 · 2hL5 −0.2s PAD TIME · $100 · 3hL6 −0.2s PAD TIME · $120 · 6hL7 −0.2s PAD TIME · $140 · 11hL8 −0.2s PAD TIME · $160 · 21hL9 −0.2s PAD TIME · $180 · 39hL10 −0.2s PAD TIME · $200 · 72h
Airframe Armor T3
L1 +2 HP · $15 · 15mL2 +2 HP · $30 · 30mL3 +2 HP · $60 · 2hL4 +2 HP · $120 · 4hL5 +2 HP · $240 · 8hL6 +2 HP · $480 · 20hL7 +2 HP · $960 · 48h
Fuel Tanks T3
L1 +5 FUEL · $10 · 15mL2 +5 FUEL · $20 · 30mL3 +5 FUEL · $40 · 2hL4 +5 FUEL · $80 · 4hL5 +5 FUEL · $160 · 8hL6 +5 FUEL · $320 · 20hL7 +5 FUEL · $640 · 48h
Gun Magazines T3
L1 +5 ROUNDS · $5 · 15mL2 +5 ROUNDS · $10 · 30mL3 +5 ROUNDS · $15 · 1hL4 +5 ROUNDS · $20 · 2hL5 +5 ROUNDS · $25 · 3hL6 +5 ROUNDS · $30 · 6hL7 +5 ROUNDS · $35 · 11hL8 +5 ROUNDS · $40 · 21hL9 +5 ROUNDS · $45 · 39hL10 +5 ROUNDS · $50 · 72h
Cabin Bench T3
L1 +1 SEAT · $150 · 6hL2 +1 SEAT · $300 · 6h
Missile Racks T3
L1 +1 MISSILE · $300 · 3hL2 +1 MISSILE · $600 · 3h
Ground Crew T3
L1 −0.2s PAD TIME · $20 · 15mL2 −0.2s PAD TIME · $40 · 30mL3 −0.2s PAD TIME · $60 · 1hL4 −0.2s PAD TIME · $80 · 2hL5 −0.2s PAD TIME · $100 · 3hL6 −0.2s PAD TIME · $120 · 6hL7 −0.2s PAD TIME · $140 · 11hL8 −0.2s PAD TIME · $160 · 21hL9 −0.2s PAD TIME · $180 · 39hL10 −0.2s PAD TIME · $200 · 72h
Missile Motors T3
L1 +0.1s BURN · $40 · 30mL2 +0.1s BURN · $80 · 2hL3 +0.1s BURN · $160 · 4hL4 +0.1s BURN · $320 · 8hL5 +0.1s BURN · $640 · 20h
Seeker Head T3

Requires Missile Motors maxed

L1 +1 RE-LOCK · $120 · 2hL2 +1 RE-LOCK · $300 · 6hL3 +1 RE-LOCK · $700 · 18hL4 +1 RE-LOCK · $1500 · 48h

Tank

Tank Armor T1
L1 +1 HP · $15 · 15mL2 +1 HP · $30 · 45mL3 +2 HP · $60 · 3hL4 +2 HP · $120 · 8hL5 +2 HP · $240 · 24h
Tank Cannon T1
L1 +1 DMG · $30 · 15mL2 +1 DMG · $90 · 2hL3 +1 DMG · $270 · 12h
Tank Armor T2
L1 +1 HP · $15 · 15mL2 +1 HP · $30 · 45mL3 +2 HP · $60 · 3hL4 +2 HP · $120 · 8hL5 +2 HP · $240 · 24h
Tank Cannon T2
L1 +1 DMG · $30 · 15mL2 +1 DMG · $90 · 2hL3 +1 DMG · $270 · 12h
Tank Armor T3
L1 +1 HP · $15 · 15mL2 +1 HP · $30 · 45mL3 +2 HP · $60 · 3hL4 +2 HP · $120 · 8hL5 +2 HP · $240 · 24h
Tank Cannon T3
L1 +1 DMG · $30 · 15mL2 +1 DMG · $90 · 2hL3 +1 DMG · $270 · 12h

Soldier

Infantry Gear T1
L1 +1 HP · $15 · 15mL2 +1 HP · $45 · 2hL3 +1 HP · $135 · 12h
Infantry Rifles T1
L1 +1 DMG · $30 · 15mL2 +1 DMG · $90 · 2hL3 +1 DMG · $270 · 12h
Infantry Gear T2
L1 +1 HP · $15 · 15mL2 +1 HP · $45 · 2hL3 +1 HP · $135 · 12h
Infantry Rifles T2
L1 +1 DMG · $30 · 15mL2 +1 DMG · $90 · 2hL3 +1 DMG · $270 · 12h
Infantry Gear T3
L1 +1 HP · $15 · 15mL2 +1 HP · $45 · 2hL3 +1 HP · $135 · 12h
Infantry Rifles T3
L1 +1 DMG · $30 · 15mL2 +1 DMG · $90 · 2hL3 +1 DMG · $270 · 12h

Specialist team

Specialist Gear T1
L1 +1 HP · $15 · 15mL2 +1 HP · $45 · 2hL3 +1 HP · $135 · 12h
Specialist Carbines T1
L1 +1 DMG · $45 · 1hL2 +1 DMG · $135 · 8h
Specialist Gear T2
L1 +1 HP · $15 · 15mL2 +1 HP · $45 · 2hL3 +1 HP · $135 · 12h
Squad Attachment T2
L1 +1 PER BUY · $120 · 6h
Specialist Carbines T2
L1 +1 DMG · $45 · 1hL2 +1 DMG · $135 · 8h
Specialist Gear T3
L1 +1 HP · $15 · 15mL2 +1 HP · $45 · 2hL3 +1 HP · $135 · 12h
Squad Attachment T3
L1 +1 PER BUY · $120 · 6h
Specialist Carbines T3
L1 +1 DMG · $45 · 1hL2 +1 DMG · $135 · 8h

Rocket launcher

Launcher Plating T1
L1 +1 HP · $15 · 15mL2 +1 HP · $45 · 2hL3 +1 HP · $135 · 12h
Launcher Plating T2
L1 +1 HP · $15 · 15mL2 +1 HP · $45 · 2hL3 +1 HP · $135 · 12h
Rocket Motors T3
L1 +0.1s BURN · $40 · 30mL2 +0.1s BURN · $80 · 2hL3 +0.1s BURN · $160 · 4hL4 +0.1s BURN · $320 · 8hL5 +0.1s BURN · $640 · 20h
Seeker Head T3

Requires Rocket Motors maxed

L1 +1 RE-LOCK · $120 · 2hL2 +1 RE-LOCK · $300 · 6hL3 +1 RE-LOCK · $700 · 18hL4 +1 RE-LOCK · $1500 · 48h
Launcher Plating T3
L1 +1 HP · $15 · 15mL2 +1 HP · $45 · 2hL3 +1 HP · $135 · 12h
Battery Crews T3
L1 +1 PER BUY · $400 · 6hL2 +1 PER BUY · $1200 · 24h

Explosives van

Van Plating T1
L1 +1 HP · $15 · 15mL2 +1 HP · $30 · 45mL3 +2 HP · $60 · 3hL4 +2 HP · $120 · 8hL5 +2 HP · $240 · 24h
Van Plating T2
L1 +1 HP · $15 · 15mL2 +1 HP · $30 · 45mL3 +2 HP · $60 · 3hL4 +2 HP · $120 · 8hL5 +2 HP · $240 · 24h
Van Plating T3
L1 +1 HP · $15 · 15mL2 +1 HP · $30 · 45mL3 +2 HP · $60 · 3hL4 +2 HP · $120 · 8hL5 +2 HP · $240 · 24h

Base

War Economy T1
L1 +5% INCOME · $30 · 15mL2 +5% INCOME · $60 · 45mL3 +5% INCOME · $120 · 3hL4 +5% INCOME · $240 · 8hL5 +5% INCOME · $480 · 24h
Supply Depot T1
L1 +$10 START · $15 · 15mL2 +$10 START · $30 · 1hL3 +$10 START · $60 · 4hL4 +$10 START · $120 · 18h
Drivetrain Labs T1
L1 +5% SPEED · $60 · 15mL2 +5% SPEED · $180 · 2hL3 +5% SPEED · $540 · 12h
War Economy T2
L1 +5% INCOME · $30 · 15mL2 +5% INCOME · $60 · 45mL3 +5% INCOME · $120 · 3hL4 +5% INCOME · $240 · 8hL5 +5% INCOME · $480 · 24h
Supply Depot T2
L1 +$10 START · $15 · 15mL2 +$10 START · $30 · 1hL3 +$10 START · $60 · 4hL4 +$10 START · $120 · 18h
Drivetrain Labs T2
L1 +5% SPEED · $60 · 15mL2 +5% SPEED · $180 · 2hL3 +5% SPEED · $540 · 12h
Sweep Duration T2
L1 +2s SWEEP · $40 · 30mL2 +2s SWEEP · $90 · 2hL3 +2s SWEEP · $200 · 6hL4 +2s SWEEP · $450 · 18h
Antenna Cooling T2
L1 −3s COOLDOWN · $50 · 45mL2 −3s COOLDOWN · $110 · 3hL3 −3s COOLDOWN · $240 · 8hL4 −3s COOLDOWN · $520 · 24h
War Economy T3
L1 +5% INCOME · $30 · 15mL2 +5% INCOME · $60 · 45mL3 +5% INCOME · $120 · 3hL4 +5% INCOME · $240 · 8hL5 +5% INCOME · $480 · 24h
Supply Depot T3
L1 +$10 START · $15 · 15mL2 +$10 START · $30 · 1hL3 +$10 START · $60 · 4hL4 +$10 START · $120 · 18h
Drivetrain Labs T3
L1 +5% SPEED · $60 · 15mL2 +5% SPEED · $180 · 2hL3 +5% SPEED · $540 · 12h
Arming Cycle T3
L1 +1s ARMED · $60 · 1hL2 +1s ARMED · $140 · 4hL3 +1s ARMED · $320 · 12hL4 +1s ARMED · $700 · 30h
Autoloader T3
L1 −0.4s RELOAD · $80 · 1hL2 −0.4s RELOAD · $180 · 4hL3 −0.4s RELOAD · $400 · 12hL4 −0.4s RELOAD · $900 · 30h
Magazine Handling T3
L1 −8s COOLDOWN · $100 · 2hL2 −8s COOLDOWN · $240 · 7hL3 −8s COOLDOWN · $560 · 24h
Search Radar T3
L1 +40 RANGE · $70 · 2hL2 +40 RANGE · $160 · 5hL3 +40 RANGE · $380 · 16h
Missile Motors T3
L1 +0.1s BURN · $40 · 30mL2 +0.1s BURN · $80 · 2hL3 +0.1s BURN · $160 · 4hL4 +0.1s BURN · $320 · 8hL5 +0.1s BURN · $640 · 20h
Seeker Head T3

Requires Missile Motors maxed

L1 +1 RE-LOCK · $120 · 2hL2 +1 RE-LOCK · $300 · 6hL3 +1 RE-LOCK · $700 · 18hL4 +1 RE-LOCK · $1500 · 48h
War Economy T4
L1 +5% INCOME · $30 · 15mL2 +5% INCOME · $60 · 45mL3 +5% INCOME · $120 · 3hL4 +5% INCOME · $240 · 8hL5 +5% INCOME · $480 · 24h
Supply Depot T4
L1 +$10 START · $15 · 15mL2 +$10 START · $30 · 1hL3 +$10 START · $60 · 4hL4 +$10 START · $120 · 18h
Drivetrain Labs T4
L1 +5% SPEED · $60 · 15mL2 +5% SPEED · $180 · 2hL3 +5% SPEED · $540 · 12h
Forward Observers T4
L1 −4s CALL-IN · $90 · 2hL2 −4s CALL-IN · $220 · 5hL3 −4s CALL-IN · $520 · 16hL4 −4s CALL-IN · $1100 · 36h
Airfield Turnaround T4
L1 −10s COOLDOWN · $100 · 2hL2 −10s COOLDOWN · $240 · 7hL3 −10s COOLDOWN · $560 · 22hL4 −10s COOLDOWN · $1200 · 44h
Heavy Bomb Group T4
L1 +2 BOMBS · $150 · 3hL2 +2 BOMBS · $350 · 10hL3 +2 BOMBS · $800 · 30hL4 +2 BOMBS · $1700 · 60h

Numbers pulled live from the game. Get Raid & Rescue.