Every unit, its stats at each tier, and the research behind it
Economy
Three currencies. Two you earn by playing; one you can buy.
⚙
BattleCoins
The everyday currency — what the front pays you for fighting.
How to get it
Winning a battle (more for beating the mission's par time)
Supply-drop crates caught mid-battle
Prize boxes
What it's for
Starting a research project
Boosting a running project's clock (2× / 4× / 8×) to finish sooner
Buying a unit tier in the Hangar (alongside Blueprints)
▤
Blueprints
The advancement currency — earned by progress, not grinding.
How to get it
First-ever clear of a mission (+3)
Setting a new personal-best time on a replay (+1)
Some mission rewards, supply drops, and prize boxes
What it's for
Completing a research project instantly instead of waiting
Hiring extra researchers (2nd–5th: 5, 15, 45, 135)
Buying a unit tier in the Hangar (alongside BattleCoins)
✦
War Bonds
Premium
The premium currency. Mostly purchased, spent in the War Chest.
How to get it
Bond packs from the store (10 / 25 / 50 / 100)
Occasional battle rewards, supply drops, and prize boxes
What it's for
Exchanging in the War Chest for BattleCoins or Blueprints
Hiring researchers the fast way (2, 5, 13, 39 bonds)
Commissions
Two one-time purchases from the War Chest — bought with real money, not
War Bonds, and restored automatically on a new device.
◈
Ad-Free Commission
Premium
One-time purchase. Removes ads permanently — supply crates open free the moment you catch them.
How you get it
Bought once in the War Chest (real money, not bonds)
Restores automatically on a new device
What it does
Every crate, every battle, opens without an ad from then on
⚗
Research Aid Commission
Premium
One-time purchase. Hires a lab aide who keeps the research bench moving while you fight.
How you get it
Bought once in the War Chest (real money, not bonds)
Restores automatically on a new device
What it does
Finished research is collected automatically on your next visit
The next level of the same project starts immediately when your BattleCoins cover it
Units
Helicopter
Your one aircraft, and the only line-breaker in the game. Rearms and refuels only on its own pad; carries a gun, missiles and bombs, and can airlift soldiers to paradrop behind enemy lines. Lose all your lives with no buyback and the battle is lost.
Tier
Cost
HP
Fuel
Gun
Missiles
Bombs
Troop seats
Hangar
T1 Bell 47
$500
30
100
75
1/2
1/2
2
Prize box
T2 Sikorsky H-5
$550
34
110
85
1/3
2/2
4
1500⚙ 15▤
T3 Sikorsky H-19 Chickasaw
$620
40
130
70
0/2
1/1
6
2000⚙ 25▤
Tank
The battering ram of the ground push — heavy hit points, straight down the field, trading fire with anything in range.
Tier
Cost
Per buy
HP
Damage
Range
Speed
Fire int
Hits air
Hangar
T1 Old Tank
$40
1
10
3
120
16
1.3s
—
Prize box
T2 Liberty Heavy
$45
1
12
4
130
16
1.25s
—
1500⚙ 15▤
T3 M46 Patton
$52
1
14
5
140
16
1.2s
—
Prize box
Soldier
Cheap infantry, bought five at a time. Takes balloon houses one-for-one against the garrison inside, so numbers win ground.
Tier
Cost
Per buy
HP
Damage
Range
Speed
Fire int
Hits air
Hangar
T1 Private
$25
2
1
1
120
16
0.7s
—
Prize box
T2 Private 1st Class
$28
2
2
1
130
16
0.65s
—
1500⚙ 15▤
T3 Corporal
$32
2
3
1
140
16
0.6s
—
Prize box
Specialist team
Armed engineers, bought two at a time. They rebuild a ruined gun emplacement and hold their own with a carbine — the only unit that repairs a strongpoint.
Tier
Cost
Per buy
HP
Damage
Range
Speed
Fire int
Hits air
Hangar
T1 Tech 3rd Class
$20
2
2
2
120
16
0.7s
—
Prize box
T2 Tech 2nd Class
$25
2
3
2
130
16
0.65s
—
1500⚙ 15▤
T3 Tech 1st Class
$30
2
4
2
140
16
0.6s
—
Prize box
Rocket launcher
A single rocket, consumed the moment it fires. Fragile, but it reaches out and deletes a target the rest of the column cannot.
Tier
Cost
Per buy
HP
Damage
Range
Speed
Fire int
Hits air
Hangar
T1 Crusader Mk I
$15
1
4
0
250
16
3s
yes
Prize box
T2 M19 Carriage
$21
1
5
0
265
16
2.7s
yes
1500⚙ 15▤
T3 M42 Duster
$27
1
6
0
280
16
2.4s
yes
Prize box
Explosives van
Unarmed, and the way you actually win: drive it into the enemy base. Everything else exists to clear a lane for it.
Tier
Cost
Per buy
HP
Damage
Range
Speed
Fire int
Hits air
Hangar
T1 Demo Van
$60
1
20
0
0
16
instant
—
Prize box
T2 Cargo Hauler
$65
1
25
0
0
16
instant
—
1500⚙ 15▤
T3 Armored Carrier
$72
1
30
0
0
16
instant
—
Prize box
Base
Your home position — sets your income and starting funds, and at higher tiers grants an activatable ability: a radar sweep, a missile battery, or a called-in air strike.
Tier
Income
Start funds
Ability
Hangar
T1 Outpost
×1
+0
—
Prize box
T2 RADAR OUTPOST
×1
+0
RADAR SWEEP, 12s active, 60s recharge
2050⚙ 15▤
T3 MISSILE BASE
×1
+0
MISSILE BATTERY, 10s active, 60s recharge
2500⚙ 20▤
T4 FORWARD COMMAND
×1
+0
AIR STRIKE, 30s call-in, 6s active, 120s recharge
3000⚙ 25▤
Research
Each line upgrades one stat of one tier. Costs are BattleCoins; times are
how long the work takes.
Helicopter
Airframe ArmorT1
L1 +2 HP · $15 · 15mL2 +2 HP · $30 · 30mL3 +2 HP · $60 · 2hL4 +2 HP · $120 · 4hL5 +2 HP · $240 · 8hL6 +2 HP · $480 · 20hL7 +2 HP · $960 · 48h
L1 −0.2s PAD TIME · $20 · 15mL2 −0.2s PAD TIME · $40 · 30mL3 −0.2s PAD TIME · $60 · 1hL4 −0.2s PAD TIME · $80 · 2hL5 −0.2s PAD TIME · $100 · 3hL6 −0.2s PAD TIME · $120 · 6hL7 −0.2s PAD TIME · $140 · 11hL8 −0.2s PAD TIME · $160 · 21hL9 −0.2s PAD TIME · $180 · 39hL10 −0.2s PAD TIME · $200 · 72h
BombsT1
L1 +1 BOMB · $280 · 6h
Airframe ArmorT2
L1 +2 HP · $15 · 15mL2 +2 HP · $30 · 30mL3 +2 HP · $60 · 2hL4 +2 HP · $120 · 4hL5 +2 HP · $240 · 8hL6 +2 HP · $480 · 20hL7 +2 HP · $960 · 48h
L1 −0.2s PAD TIME · $20 · 15mL2 −0.2s PAD TIME · $40 · 30mL3 −0.2s PAD TIME · $60 · 1hL4 −0.2s PAD TIME · $80 · 2hL5 −0.2s PAD TIME · $100 · 3hL6 −0.2s PAD TIME · $120 · 6hL7 −0.2s PAD TIME · $140 · 11hL8 −0.2s PAD TIME · $160 · 21hL9 −0.2s PAD TIME · $180 · 39hL10 −0.2s PAD TIME · $200 · 72h
Airframe ArmorT3
L1 +2 HP · $15 · 15mL2 +2 HP · $30 · 30mL3 +2 HP · $60 · 2hL4 +2 HP · $120 · 4hL5 +2 HP · $240 · 8hL6 +2 HP · $480 · 20hL7 +2 HP · $960 · 48h
L1 −0.2s PAD TIME · $20 · 15mL2 −0.2s PAD TIME · $40 · 30mL3 −0.2s PAD TIME · $60 · 1hL4 −0.2s PAD TIME · $80 · 2hL5 −0.2s PAD TIME · $100 · 3hL6 −0.2s PAD TIME · $120 · 6hL7 −0.2s PAD TIME · $140 · 11hL8 −0.2s PAD TIME · $160 · 21hL9 −0.2s PAD TIME · $180 · 39hL10 −0.2s PAD TIME · $200 · 72h